Continuing with this a bit ridiculous thing of expressing my moods through videos found around the webs, this week you get Always look on the bright side of life, which coincidentally is the end of Life of Brian, so I don't recommend watching the video without having previously watched the film.
Monday, June 20, 2011
Always looking on the bright side of life
Continuing with this a bit ridiculous thing of expressing my moods through videos found around the webs, this week you get Always look on the bright side of life, which coincidentally is the end of Life of Brian, so I don't recommend watching the video without having previously watched the film.
Tuesday, June 14, 2011
Channels
Some readers (in the broad sense of the word) find from time to time in certain works of art the expression of thoughts we failed to externalize ourselves. This is one of the functions of art, although not the only one nor the most important. Channels, by Graham Annable, made me think of this.
Being sad is like riding a bicycle: once you learn how to, you can continue throughout life, no matter how much time you spend without doing it. Being happy is like playing the piano: no matter how much you practice, any neglect may may damage your technique. Feel free to reverse the metaphor and make it optimistic. Pain may just be like playing the piano and pleasure like cycling. Aphorisms have that: they can claim anything in any circumstance sounding equally true and being equally useless. Two things, however, remain indisputable: I never learned to ride a bike nor I know how to play the piano.
Wednesday, June 8, 2011
Surviving, I said

As I already said, I'm sad. But I also predicted the Internet would lift my spirits, and there was some of that. I was never a good prophet, anyway. What I did got were some smiles, mostly due to things like these:

Thursday, June 2, 2011
Genius at the speed of light
We often say an artist "makes so much with so little." And whether we're talking about Pizarnik or MacGyver, we're referring to their ability to maximize the expressive possibilities of the materials they work with. Never before has this expression described so well an artistic phenomenon as with the boys of 5-Second Films.
The idea (making five-second long films) is not much more than the name. But it is no less either. And the implementation has surpassed the idea (as in the commonplace, not that they've started making longer shorts). So relax, and learn to enjoy the magic of cinema.
Thursday, May 26, 2011
Unnecessary apologies
And though I know I have nothing to apologize for, at least let me explain that if I'm a little leaving the Notebook out is because I'm having problems of a sentimental nature. I suppose instead of abandoning it I could have taken advantage of it, writing sad poems and posting love songs. But there are too many pages like that and I rather prefer the simplicity of... of... ¡no!
Good God how embarrassing I just accidentally dropped a corniness. Well, I have many of that kind. I hope in the coming days internet'll serve to the purpose it was invented for and uplift me a bit.
Saturday, April 30, 2011
The day of Adán Buenosayres
Anyone remotely familiar with Bloomsday will find in this post a repeated idea that, however, excited me so much I had to write about it, even if too late. The day of Adán Buenosayres is a big tour in Saavedra that'll follow the path Adán and his companions held on Thursday April 28th of 1921 or 1927.I can't begin to describe how pleased I am with this very modest event to which, due to lack of time and transportation, I won't be able to attend. As people who know me know, Marechal's Adán Buenosayres is one of my favorite things. April 30, the day of Adán's death, was always a personal anniversary that I have the habit of reminding me. I never knew if Marechal chose it knowing Hitler had died on that very same date, I guess it doesn't have much to do with it.
Monday, April 18, 2011
One news article and three works of art
In a news article published in Página/12 newspaper, the journalist Gustavo Ajzenman says video games are "finding their own vocabulary, but they shouldn't be confused with interactive art". The phrase isn't entirely his: in the article, Ajzenman interviews several members of the ADVA (Argentinian Game Developers Association), and it's Agustín Pérez Fernández who states:
"It's not interactive art, but art games. We don't want to lose that identity, because it's a different language that's worth exploring."
The distinction doesn't satisfy me. If we interpret the term interactive art literally, we'll see it describes video games precisely: games are, after all, works of art, and who's to deny they're interactive. And for claiming they're works of art, art game is as redundant as art poem or art film, because we know that all films, independently (and this is very important) from their quality, are works of art. And yes, even Explosive brigade 3: Pirate mission.
At most, one could say video games are a particular type of interactive art. Or not, I don't know. To defend an identity, as it does or seeks to do Pérez Fernández, maybe it's worth making a couple of inaccurate statements. Maybe interactive art doesn't apply to any work of art that's interactive, maybe it has a narrower meaning. What I do know (and here I put an end to this very extensive prologue) is that, for the Chilean Alejandro Grilli J. the term video game has a broad meaning. Come see, if you don't believe me, these three works of his authorship that I leave you below:
ProsopamnesiaProsopagnosia is a disorder of perception which prevents or impairs face recognition. Prosopamnesia is played with the mouse, and the goal (if there's any) is trying to recognize a full face (with an emphasis on trying, because you never do). It has no clear ending. It does a good job conveying a good dowry of despair to the player, eager to recognize a face. Kind of the desperation one feels would get if one day would wake up unable to recognize the most expressive and recognizable part of the human body.
Lucid interval of the unconscious individualI have absolutely no fucking idea what this game may mean. If we adhere to that works of art must mean something, of course. Lucid interval of the unconscious individual is a rather strange thing, also played purely by mouse, in which you take the role of an Anglophone psychoanalyst quite distracted from his Spanish-speaking patient's psychotic rant. Whether it is a criticism of psychoanalysis, a reference to the Rorschach test, a commentary on the impossibility of communication or an excuse to have fun doodling, it's worth playing.
DeconstructivismQuite similar to Prosopamnesia, tough the only strong point of contact is the use of random images taken from Google searches, Deconstructivism seems like an experiment on the capacity to manipulate visual information through ActionScript 3. It provides a single image at a time (to change it you have to refresh the page) wich, also with the mouse, you can ... cut, I guess, in pieces that move depending on the direction we give them. Whether you play it for a while or just leave it playing itself, after some time you get a very distorted version of the original.
Sunday, April 3, 2011
The comeback

And that's what going back to school feels like. The anguish of knowing that no matter how hard you try, you'll always be below the expectations. The confusion of trying to understand the bureaucratic apparatus of an institution that seems to desire your desertion every moment. The torture of endure a rant of two (sometimes four) hours, or better put, the despair of expecting the current speaker didn't say anything vital while you were far away, dreaming with better worlds. Sometimes I'm willing to sacrifice my right to rethink the subjects' contents, as long as they plug me a pendrive in the neck with all the necessary information and transfer it to my brain.
Although not everything is tears in the world of the pedagogy of terror (and believe me that fear is the real engine of study, some teachers brag about it): college has also a very good side, it's just I'm in no mood to remember it.
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